Based in Ohio
March 28, 2015
PC / Mac / Linux
DescriptionYou were born to fly, but you never will. As a butterfly with a torn wing, traverse the land in a way you were never meant to, as you journey to find your place in a world that has rejected you. Your choices will affect your journey as well as the world around you.
HistoryFragile Soft Machines started as a project for One Game a Month, and was inspired by an experimental font called Aierbazzi.
- Environmental changes based on player choices
- Branching storyline with multiple endings
- Player input and writing prompts; grow flowers with your words
- Unique art style, blending minimalist pixel art and visual effects
Fragile Soft Machines Trailer Youtube
- “Diane Mueller’s Fragile Soft Machines, which uses the butterfly in similarly melancholic terms, so easily expresses the loss of beauty.“
– Chris Priestman, Kill Screen
- “Fragile Soft Machines offers the player a chance to think about life and struggling with one’s shortcomings.“
– Lena LeRay, IndieGames.com
- “Fragile Soft Machines uses the butterfly, traditionally a symbol of ephemeral beauty, as a metaphor for endurance and tragedy, which is novel enough to make it memorable in its own right. … The message is pretty blatant, but nevertheless, in a medium where achievement hunting is a popular pastime and the perfect ending always attainable, the reminder that in order to move on one must accept loss is startling.“
– Melody Lee, (The) Absolute
Request Press Copy
Request a press copy via Distribute().
Alternatively, you can always request a press copy by sending us a quick email.
Available for free from fontsquirrel.com.
MadameBerry’s Patreon for funding development costs: patreon.com
Independent game designer, pixel artist, and game jam aficionado, creating unusual alternative games and monthly projects on Patreon.
More information on MadameBerry, our logo & relevant media are available here.
Tiny Worlds (Rick Hoppmann)
Sindwiller (Andreas Ratchev)
Socapex (Philippe Groarke)