Creating a game involves combining a variety of different components – from programming to art to sound – and it can be difficult to manage all of it at once. Especially in a game jam setting, where you need to create a game from scratch in a short amount of time, it’s easy to get caught up implementing features you want, while accidentally ignoring other things that really need to be done first. So how do you manage all of that?
Current – a platformer made for Global Game Jam while at SCAD
Read how I manage scope when designing my games below.