[Archives] How to Manage your Game’s Scope

Archives, Game Development

Creating a game involves combining a variety of different components – from programming to art to sound – and it can be difficult to manage all of it at once. Especially in a game jam setting, where you need to create a game from scratch in a short amount of time, it’s easy to get caught up implementing features you want, while accidentally ignoring other things that really need to be done first.  So how do you manage all of that?

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Current – a platformer made for Global Game Jam while at SCAD

Read how I manage scope when designing my games below.

[Archives] Four Ways to Project Manage as a Solo Game Developer

Archives, Game Development

It’s so easy, when you’re the only person developing your game, to just start creating things without having an idea of future milestones.  I’m super guilty of it too, but it’s so important to have a roadmap.  It gives you an idea of how long things will take, when you can anticipate hitting certain milestones, and exactly what you need to work on next to finish your game without taking years to do so.

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Here’s how I handle project management for my upcoming game, Visual Out.