Hey all! Now that the Visual Out demo is live I wanted to talk a bit about my level design process.
video games
[Archives] Even In Your Postmortem
Archives, Game Development~°д°~ ~°д°~ ~°д°~

Where do I even start with this? How do I write a postmortem for a gag game? Whelp, here we go.
[Archives] Learning Random Generation
Archives, Game DevelopmentLittle Ghost Flower was both a technical experiment (I wanted to test a certain feature in Construct using masks, and it turned into a game) and also an opportunity to learn something I had never done before: random map generation.
I learned a lot, but I also did a lot of things poorly, so let’s dive in and see how things went.