I’m a pixel artist and a game developer, but I hate making tilemaps. To me, it’s just tedium – making the same image over and over with little tweaks for corners and edges. And SO many combinations of corners and edges. So when I heard there was a tool that would automatically create an entire tilemap from as little as just three images, I knew I had to try it.
AutoTileGen lets you create a game-ready tilemap from just three images.
All you need is a single tileable texture, a “cap and bottom” image, and a “sides” image. If you want a background included in your tilemap, that’s a very simple forth image. AutoTileGen then does all the tedious work for you!
Recently I’ve been experimenting with a tool called Vertex Meadow by Ian Maclarty. It’s a wonderful browser-based terrain editor that uses height and color maps, meaning anyone, even without 3D modeling skill, can make explorable 3D environments with relative ease. It features an exploration mode, where you can move freely in your environment, and an edit mode, where you can paint heightmaps in black and white (lighter = higher) and view your results in real-time. You can also edit attributes such as the height of the sky, the ambient light of the area, fog, specularity, and more. When you’re done creating your world, you can set a title and then share it, creating a unique URL for your world.