E3 is well under way, and as excited as I am for some of the titles shown, a lot of things looked very same-y this year from the main press events. Gaming is so vast, and even last year’s E3 seemed to have a wider variety of game genres shown.
Here’s a list of a few smaller festivals and expos, where you can find the types of games not normally shown in a large industry event.
indie games
[Archives] Construct 2 Minimap Tutorial
Archives, Game DevelopmentPart One: The Setup
A few years ago, I wrote a blog tutorial detailing how to create a minimap HUD in Construct 2. Since then I’ve changed web hosts and that blog post has been lost, and (more importantly) Construct 2 has since then added the Tilemap object, which changes everything. (Yeah, the previous post was way old.)
Anyway, it’s long overdue that I rewrite that blog post.
Let’s get started!

[Archives] Four Ways to Project Manage as a Solo Game Developer
Archives, Game DevelopmentIt’s so easy, when you’re the only person developing your game, to just start creating things without having an idea of future milestones. I’m super guilty of it too, but it’s so important to have a roadmap. It gives you an idea of how long things will take, when you can anticipate hitting certain milestones, and exactly what you need to work on next to finish your game without taking years to do so.

Here’s how I handle project management for my upcoming game, Visual Out.
[Archives] Game Development Tool – Crocotile 3D First Impressions
Archives, Art, Game Development, ReviewA while ago I came across a 3D Tilemapping tool that was unlike anything I had ever seen. It’s called Crocotile 3D, and I’ve been itching to try it out for months.
Create 3d models and environments with tiles. Typically tiles are used from 2d tilemaps to construct flat scenes, but Crocotile 3d adds another dimension.

[Archives] How to use Gradient Maps in Construct 2 levels
Archives, Art, Game Development, programmingRecently I came across an absolutely gorgeous game called Totem Teller. On their Tigsource thread, they described how they achieved certain visual effects in Unity, including using a gradient map to tint their levels. This left me wondering if I could achieve the same effect in Construct 2, and after some experimentation, I discovered how.
